At an intimate game night in the library, board game enthusiasts will gather to take on the roles of city builders, cartographers, forest explorers, and tribe leaders for a couple of hours. The format is suitable for both those who have been playing for a long time and those who are just considering their first hobby community. It's easy to meet new people and games here. At the V.V. Mayakovsky Library on Okhta-8, a game meeting will be organized for those who have long loved board games and for those who are just taking their first steps in this hobby. The format is designed so that each participant can try several different board games and chat with people who share an interest in gaming worlds and tactical challenges within two hours. The organizers have gathered a selection of games where it's easy to feel part of the story. In "Acropolis," participants will build their own ancient city from tiles, creating districts and considering which areas to develop first. "Cartographers" will send players to explore uncharted lands, draw maps, and account for dangers and terrain features. "Poliana" offers a gentle, meditative experience of observing forest life, where every decision changes the balance of power on the game board. For those who enjoy competitive excitement, the board game "Tribes" is suitable, where participants take on the role of leaders and develop their clans, making decisions about resources, people, and development strategy. In the game "Takeoff Allowed," the action is set in the world of aviation: players need to make timely decisions, calculate routes, and monitor the situation on the game table so that each game is memorable for its unexpected twists. All games differ in mechanics, so during the evening, one can understand which formats they are most drawn to. The curator of the meeting, Maria Andreyanova, helps engage even those who usually get lost when faced with rules spanning several pages. She explains the basic principles, answers questions during the game, and suggests how to choose a game based on mood and company. Thanks to this, the game tables are not divided into "experienced" and "newcomers."