How to connect the plot and game mechanics so that the world feels alive and the story is truly captivating? The first lecture in the series "How Game Universes Are Created" will unveil the secrets of narrative design and show how to build a narrative without disrupting gameplay. Creating a game world is not only the work of artists and programmers. It is also a delicate art of storytelling: how to convey a story through the player's actions, make the plot an integral part of gameplay, and inspire the audience? This will be discussed in the lecture "Narrative Design: How Game Universes Are Created Through Game Mechanics," led by Konstantin Sakhnov - an experienced game producer with 16 years in the industry. On our website, we share information about free events in Moscow.