A literary quest based on "The Story of One City" transforms the classic satire of Saltykov-Shchedrin into a live game with heroes and mayors. Participants gradually piece together the portrait of the city of Glupov, solve tasks, debate the characters' traits, and invent their own ending to this absurd story. The city of Glupov has long become a household name, but it is most often remembered from the school curriculum rather than as a living space with witty plots and grotesque characters. The literary quest in the library offers a new perspective on the book: not through a retelling of chapters, but through a game where each task is connected to the character's traits or a strange decree from the next mayor. Participants explore why the residents of Glupov passively accept absurdity, what drives the city's rulers, and how satirical scenes resonate in today's life. Teams receive tasks that test their attentiveness, sense of humor, and ability to read between the lines, comparing quotes, everyday details, and unexpected plot twists. What matters is not the volume of reading, but the willingness to engage in dialogue with the text and with each other. The format is suitable for teenagers and adults who enjoy intellectual games and are interested in character-driven books. It is equally comfortable for those who have long loved Saltykov-Shchedrin and those who are just about to discover "The Story of One City." The game helps alleviate the fear of classics: serious themes are presented through irony, absurdity, and light competition between teams. Importantly, the action unfolds in a library space where books become part of the game route. Shelves with publications, sheets with tasks, short discussions after each stage-all of this comes together in one evening, after which the text is hard to perceive as dry material for retelling. It transforms into a living story that one wants to return to. For librarians and organizers, such meetings are also significant: they show that classics can sound sharp and modern if readers are given the opportunity to play with the plot.